SWTOR Knights of Fallen Empire Livestream Coverage

Posted originally at Dulfy.net. Go check it out!

SWTOR Knights of the Fallen Empire Sept 30 livestream coverage with notes and Q&A. Video General What will be talked today- “a whole lot of stuff” Something special for people who done all class stories UI changes Changes to crafting, group finder, inventory, currencies Changes to collections Changes on original worlds. Changes to events and(…)

Source: SWTOR Knights of Fallen Empire Livestream Coverage

Chomping at the Bit for 4.0

frazettaexecutioner1Leveling toons used to be a fun pass time. I find I’m killing them off more quickly than I get around to leveling. So, instead of bringing out my digital Executioner’s Axe of Deletion (+1000 in all stats, immediate one shot kill, perma death causing, if anyone is interested), I’ve been grinding out my last 5 levels on Damios strictly in the PvP arena. It’s been fun spending a couple of hours a night after a day of being utterly pissed off at work, killing everyone I am able to. Sometimes of course I loose, and usually it’s a very lopsided loss. But over all I have a lot of fun going from one warzone to the next, stocking up on commendations like a mad man. It’s a couple of hours before bedtime during the week I can have fun while keeping the time investment low. Since the Guild has been fairly quiet PvE wise, I figure this is a way to spend time. The Pub side for the most part has had some pretty solid PvPers of late during peak hours so a lot of fun can be had. Shout out to Wingless Doves, even their lowbie teams are reasonably tactically proficient on the Battle Field. Got to work with them on 4 different games when they were running teams and had fun with them.

nerdsOccasionally I watch certain regulars on Fleet in General chat banter away and troll to their little twisted heart’s content. Then I might take a walk down to Fleet Cantina and watch the costumed RPer’s chat away (why always a Goddamn Cantina?!? Seriously! It would be cool if they did it in the palace on Coruscant, or maybe at Sith HQ on Dromund Kaas…where the fuck is their imagination?!?!?!?)  Now some of what I witness is pretty interesting. When it is, I drop my /Emote Chair 4 and chill out waiting for the next fight to begin. At other times I simply walk..not run to see what I can find. I don’t have time to really interject or participate as I’m more involved in the process of killing but still, it passes the time away. But I digress. Ok, so that’s really what I’ve been doing over the past week so to speak in SWTOR, now on to my thoughts about the Live Stream that Musco put out a couple of days ago.

I got to check out the Livestream on Wed and well, for the most part I was pretty happy. But I do have some well personal attitudes about how they are running the development here. First and foremost, I really hate it when they allow for premade 60’s. This kills the point of learning your class whether in PvE or PvP. I’ve never agreed with the concept and frankly never will. I know, from the business standpoint, Bio Ware is trying to drum up more business for the Expansion itself, I just don’t like how they are doing it. It’s not enough that they give you a recommended set for class/skills. That’s like handing a loaded gun to a kid and tell them to point and shoot….not to bright. I am by no means a master of any of my classes, but I do my very best to research them and to practice them as much as possible. Having pre made lv 60 toons available just doesn’t make sense to me. For the record, it isn’t about the hours and hours I had to spend leveling toons, you know my ability to hire and fire and not think about it twice. I think it will make things difficult or Raid teams/FP teams and PvP when people pop in at 60 with a new class they no absolutely nothing about. I think it’s also lazy to give a set of recommended crew skills that are maxed out already. Cmon…that’s just cheap thrills with no work.

Next, what’s with the wasted time in changing Commendations to Data Crystals? Seriously, it does nothing for the game at all and wastes resources the dev’s need for more important tasks. Ok, side track rant there but I don’t care, it just seemed silly to me that they did that.

Character Sheet Enhancement – I like it. It’s about time we see things work a little more smoothly here. I have no problems with combining the Primary Stat into one universal stat. Works for me. Moving Surge into Crit seems legit to me as well. Sometimes those secondary stats were annoying to figure out for my old cobwebbed filled brain.

Gathering – Now this I thought was pretty cool of them to do. You can attempt to gather any type of node regardless of your skill level vs the node’s rating. The higher your skill, the better chance you have at gaining more from it. I like this, it helps when you are a little behind on your skills as you adventure.

Star Wars The Old Republic-09-26-2015 14-02-03Quests – Now this is cool. On release, x12 xp will be gone. But fear not, you can still level at a fairly quick pace by doing just your story line quests and the main planetary quests. Wait, how the hell do I fiure out those planetary quests? Oh ya, they color coded them for you! Good work Bio ware. The other sideline quests (Exploratory I believe is what they call them) can still be done if you want.

Heroic Missions/Level Scaling – I love what they did here man. No matter what your level is, you can still go back and do daily Heroics as much as you want and have fun with them. Why? Because your character level will scale back down to the high point of that Heroic level. None to worry, you won’t loose any of your skills, just the level so there is still some challenge to go and knock those quests out and gain your stuffs from them. Now this also means you will be scaled that way on the planet as well. I think of it as kind of a reverse War zone thing. You know how in War Zones you are scaled up with Bolster? Well here, you are scaled down. You don’t loose any of your skills, just your levels. This might even have a good impact on open world pvp for those who still do it. Hell I might even be interested in doing open world pvp if this is the case. This also helps if you have a lowbie buddy out there that needs a hand but doesn’t want a walk and loot run. It keeps things fun and interesting and makes it worth going back to do that old content. I think they were pretty sharp on this point and I love what they did. Essentially, they picked up on what EQ2 did with Krono mage back wards to do the old content. Furthermore, you are STILL GETTING FULL XP FOR THE MISSION regardless of your level!

Random mount and pet buttons – Interesting thing here. Say you got like I dunno 12 or 13 Mounts. You don’t always want to be in the same vehicle/animal all the time and you like showing off a little. Admit it, we all do from time to time. Cool little feature here, Random Mount button. Put it on your hot bar and it will randomly pick on of your vehicles/animals and get ya mounted up. Same with pets. got the flutter bird , akk dog pup, and maybe 50 other pets? Instead of hunting through them, random button will pick them for you. It’s a small thing but kinda cool to me.

Vehicle/Cloak Clipping – I always hated this. I get on a speeder, and find my cloak/duster hanging down below the damned vehicle. It was an annoyance of mine and I’m glad they finally fixed it! No more hanging cloaks for you!

Star Wars The Old Republic-09-25-2015 19-47-54Companions – Ok so even with the level scaling of skills, your OLD companions can still be customized to your heart’s content. The new ones I don’t believe so as yet. To my knowledge they aren’t going to let you. It’s ok I guess, I don’t think Darth Marr could ever be right unmasked running around in hot pink skinny jeans if ya know what I mean. Though…Lana in the Reveler’s outfit…hmm. Ok ok I admit typical dude thought process, no I’m not sorry either lol! Now as I hear it, you can either pick up your old companions at some sort of terminal, or you can just link up with them in the new story chapters. Personally, I will probably wait to link up with them…well maybe, it depends. Hmm I guess on second though that will probably be a case by case basis.

No Cap for Data Crystals (commendations) – This is cool. Remember the weekly cap for your elite (glowing data crystals) and ultimate (radiant data crystals) comms? Gone! They just made a hard cap of 500 for each. When you hit it, trade em in and go at it again just like the basics were. Good stuff, it allows you to handle your gearing issues a lot easier.

Ok these were quick and dirty thoughts on the Live Stream. I’m pretty sure I missed a few things, but it will give you more of an idea of what to expect in this next expansion. As with all major patches, don’t be surprised if there are a lot of initial bugs. It’s what happens. Be patient, enjoy the show and hopefully you don’t burn through the content so fast you end up being bored within a week. My advice, enjoy the ride!

SWTOR CM Weekly Sales Sep 22 – 29

SWTOR Cartel Market Weekly Sales for the week of Sept 22-29. New Items Blademaster’s Attenuated Saberstaff — 500 CC — History of item Blademaster’s Attenuated Shoto — 500 CC — History of item Blademaster’s Attenuated Lightsaber — 500 CC — History of item Hypercrate: Space Pirate’s Cartel Pack — 5400 CC — History of item(…)

Source: SWTOR CM Weekly Sales Sep 22 – 29

Quick Impression of Patch 3.3.2 Optimizations

Star Wars The Old Republic-09-19-2015 14-09-38

Iz Da Graffix Betterz? lol

So I got home last night later than usual and forgot to ask my wife to hit the Patcher for SWTOR to download the latest patch. First off, even with my decent DL speed, it took a good 20 minutes to download. I wasn’t too frustrated about it, just was a mild surprise. So I went off and scanned about the Patch changes. Hmm…looky here! Optimization for graphics! Faster Load times! Ok that’s really all I saw pertinent. Now I own a mid grade Computer (Alienware something something. I’m at work so the specs escape me). Normally just about everything is on high settings with the exception of shadows/grass/trees and anti alias.

Supposedly, the anti alias was optimized for low to medium settings. Hmm ok, we will give it a whirl. Also the over all frame rate was to be increased. Well, I did some test runs. First out in Yavin. Why? Because there are a tone of trees everywhere and grass that really start grinding against your computer graphics to render and keep a decent frame rate. Normally I run the grass/shadow/trees on low settings. If they are on high, Yavin chugs down to about 35 FPS. Low, they tend to run around 50-60 which keeps me pretty happy. So I kept the anti alias at a medium setting and slid the grass  and trees up to mid point. Not bad performance. The optimization for my system actually kept the frame rate around 50-60 on medium grass/trees. Slid it back down a little and was rocking at 90-100 FPS. So far, the test was going well. But the next chunky test for rendering was on Fleet. So I popped over to fleet to check things out. Normally on fleet because the amount of shadows and character renders, things can get a little bogged down as I’m peeling out in my speeder bike. This usally bogs down to about 40-50. On real busy nights it grinds down to 35-40 tops. Well, pleasantly surprised, I maintained a 60FPS with pretty decent rendering times. Overall, I would say BioWare’s optimizations for graphics was pretty successful. Perhaps not perfect. Of course I don’t have  a high end rig either. This however, was a significant improvement and allowed the SWTOR universe to be a little more immersive with their graphics. Thumbs up for this one!

Load screens. So 3.3.2 was supposed to be able to speed up your load screens as well. I got mixed results on this. Going into War Zones was definitely improved. Going Shipboard to any of my Starships improved. Getting to Yavin had a small speed improvement (maybe 15 seconds? Ball parking of course). But I didn’t really feel as though planetary load ins were improved much. I bounced around some of my longer load screen planets (Tatooine, Hoth and Belsavis come to mind…see the pattern there?!?!). To be honest, I saw no improvement on those load screens at all. It really felt the same as normal. Now, I looked at my connectivity and it was really solid. No spikes in up/down data speed. Pretty consistent. My wife while on line was not down loading anything so I don’t believe it was an issue with my connection. Thing is, I wonder if the data pipeline is still over all bottle necked from the user to the server somewhere. I’m just not sure. While it didn’t wreck my game, the supposed enhancement failed to really impress me.

Minor Aberration: During one Warzone, a graphic error in rendering the skyline happened to the entire group I was with. The sky was black. Again, didn’t wreck the game…just an anomaly. We all mentioned it while waiting for the battle to begin. We ended up wrecking the Empire BTW (my pvp toon is on pub side, my Pve toons are Imp side).

So, overall, the graphics portion of the patch was a decent success. I won’t go far as mind blowing, but it was enough to keep me happy. There were some bug fixes as well by the way. Ones I’ve never encountered before but fixed. I’d love to hear from you readers to compare your experiences with this new patch. Tell me if the optimizations have been of help or hindrance? Did the Download go well or was it painfully long?

Slicing on Yavin and You

Star Wars The Old Republic-09-19-2015 14-09-27Ok, let’s be clear. The act of Slicing in SWTOR is a nefarious activity(no not REAL silly!) with criminal intent. It is the act of hacking into a computer system and stealing someone’s credits. That’s the point of it. But it’s also one of the fastest ways to make a TON of credits at the end game as it stands. On average I can usually make between 700k-1mil credits per hour if I am really working the circuit. This of course is widely known among players. Competition can get very tough and boy can people get mad in a hurry if they don’t make the node on time to steal virtual currency. I have seen complete nerd rages when this happens. Some of it can be attributed to lag pings when two players are vying for the same node. Some of it can be attributed to ninja hits while others are fighting off mobs from a node they picked. Then, sometimes there is just such a huge pop on a given server instance that it may seem like you are getting no where. To those that get upset over node ninjas, all I can say is that when resources are limited, all bets are off. It is indeed a den of robbery and villainy that slicers are partaking in. I have little empathy for those that try to shame others in a game of node gathering. Believe me, I have had nodes stolen right out under me for all of the above causes that I mentioned. So why don’t I get upset? Well I came up with a few strategies that help in the gain of illicit credits.(Again, this isn’t REAL illicit activity, just the “act of slicing into computer systems/safe boxes in the guise of gathering). Below of some tips to help you as a Slicer that will improve your profit significantly if you put the work into it.


Speed is EVERYTHING! Make sure your speeder/mount is on a very accessible key bind while you are node slicing. The second you have picked up your box, mount up and haul ass. If you are next to 2 nodes that are very close, tap one by yourself and the other with your companion. Two birds with one stone!

RUN THE CIRCUIT! Develop a circular pattern where you can get to nodes in a sequence. If you notice you are right behind someone else slicing, switch back in the opposite direction and retrace around OR cut across mid field. Otherwise you will continuously be a couple seconds behind the power curve at every node. Remember there are two areas for slicing: The Temple grounds and The Temple Approach. If one seems too populated, zip on back down to the other.

NODE BEFORE COMBAT! Ok a lot of people screw this up. They try to burn mobs down to get to a node. This is only useful if your instance is empty. Every second counts folks. Get the node first, take a few hits, THEN kill the mobs. This helps alleviate the ninja node tappers. You get to the node first, DO NOT engage on coming enemies, gather and then fight back. By Yavin your gear should be solid enough that you can take a few punches. CC first then burn them, but only after you have gathered, not before. The Maxim will always be: Time is Money!

HOP THAT INSTANCE! I do this frequently. Because Yavin (aside from Ziost which is useless for gathering) is so populated, chances are there are at least 3 instances going at the same time. Hop between them. You’ll run into some pretty quiet instances and then make a serious haul from your activities. At one point I literally made 1Mill in credits in an hour of grinding because the instance was empty. Pretty nice run if you ask me.Star Wars The Old Republic-09-20-2015 13-04-16

ADD BAG SPACE! Look if you aren’t rolling with at least 60 slots in your bag, you are doing it wrong. Believe me, the investment is really helpful. Keep them bags cleared too. Nothing is more frustrating than tapping a node only to find YOU are full and a ninja got your loot.

ATTACK ELITES: For about 10 seconds of your time, an Elite drops around 1k in credits. So if the nodes are exhausted, go kill shit, it’s good practice for your rotations anyhow. Additionally the occasionally blue drop will happen. So far, I got an Akk Dog Pup and some sort of bird thing. Hey it’s cool stuff dammit!

Above all, don’t get frustrated. Keep a cool head. Remember that it is in itself a competition for resources. Keep these pointers in mind the next time you are out hunting for fast credits and the wealth will flow through you like the Force! I hope these tips proved to be useful. If any of you readers have additional tips or comments, feel free to drop a line, I always love hearing from you. Till next time, may your speeders be fast and your credits flow like a river!