YAY! It’s Friday!! And the Death Toll Rises!


commando - not my pic but it is cool.Folks, I tried my damnedest. I really did, but I have to go through another round of experimental character deletes. I have a Commando which I spent 30 minutes just creating the right look before pushing him into the world. I got him all the way to 20. I CAN’T stand the class though. I was enjoying thumbing my nose at Garza. But I hate the Commando class. The heals by 20 are pretty nice. But seriously I don’t like being locked down to fire at my enemies with very very slow execution times for anything worth shooting. I need to be free to shoot and move. I may have to re roll this one again to a Vanguard. they have shit for heals but at least I have mobility on my side.Oh, the pic isn’t mine so don’t freak out.

For me, that is incredibly important. I love ranged combat. But I need to be able to close to an objective while laying down suppression fire/killing fire and then balls out assault and clear the line. Double tap anything that may still be twitching and have me a drink on top of their corpses. Commando really is poorly named. It is a support class in the fact that as long as you have close assault troops you can support all of their activities. What they do really well is drop heals/debuff or bleed targets, and drop solid burst damage. Additionally yes you can cryo freeze or blow back anything that get’s too close to you. This is pure awesome in a team where movement is not really critical for you. But it totally sucks when you are solo playing or in fights that are run and gun. Look, I don’t want to be just a multi tool turret emplacement. I need to shoot and move. Vanguard Tactics suits this much better. But I really did want to try Commando. It just isn’t working. By the way, here is the definition of Commando and tell me if really the class fits. To me it should be more like Heavy Assault Trooper or something lol.

Definition:

noun, plural commandos, commandoes.
1.

  1. any of the specially trained Allied military units used for surprise, hit-and-run raids against Axis forces.
  2. a member of any of these units.
2.

any military unit organized for operations similar to those of the commandos of World War II.
3.

a member of a military assault unit or team trained to operate quickly and aggressively in especially urgent, threatening situations, as against terrorists holding hostages.
Real CommandoSee, really, the Vanguard is more appropriate as a Commando. But hey that’s just the military side in me thinking too much. I know in the big scheme of things it probably doesn’t matter. but I guess when I look at the Trooper class as a whole, I see it from the prospective of someone who has spent extensive time doing military shit. So it does matter to me. See, this all speaks to surprise, ambush, quick shoot and move tactics, then fade into the wood line. A guy carrying this monstrous cannon that cannot shoot on the move very well isn’t so much a Commando. He is one Bad ass Heavy Assault Specialist. The extra heals even if not a Doc is pretty cool. But he/she is not a quick, aggressive and able to react quickly. At least not in my opinion.
So, I may be firing this one because it doesn’t speak to my fighting style. I got nothing against Commandos. But I need to be able to shoot and move. All this boils down to is I have to burn some poor schmuck because he had the misfortune of having a class spec that I just really care very little about.
Next one on the chopping block for the third time is my Jedi Consular. I don’t mind it’s tanking style. I HATE the human voice over though. It seriously pisses me off! He sounds like such a self sanctimonious PRICK! I suppose I could reroll and make a female version that doesn’t sound like a complete asshole. You know, these guys are supposed to be like walking warrior philosophers, not complete arrogant ass hats!  He got to lv 26. My only heartbreak is that I bought about 300k in Cartel adaptive armor to make him look cool. And he does look cool. He just sounds like a complete snob that I want to throat punch every time I listen to him. Bio Ware, seriously WTF?!?! Stop trying to make another young version of Obi Wan (ya I hated that schmuck too! He sounded like a complete ass hat, so did young Anniken btw). Qui gon sounded cool. The Old Obi Wan sounded cool. Samuel L. Fuckin Jackson as a Consular sound Bad Ass! This guy…I want to throat punch and Dick punch every time I hear a cut scene. There in lies the problem. How long do I got before I need to give him a non heroic death by deletion? I don’t know. But he is border line dead to me. I just hate the wasted credits on the very baddass set of armor I spent 2 hours slicing for ( Hey! it’s hard to steal on Yavin when every other Muldoon is doing the same dammit!)
Ok, so with all of this. I am having fun with my Scoundrel who is now Lv 50 and will make it to 60. When he hits 55 Ill regear and take him exclusively into the War Zones and grind the last 5 levels for War Zone Commendations and work on his gearing till the next Expansion.
Caeden’Rho is still my bad ass Sith Juggernaut wrecking Yavin and Ziost like a Boss. Vhulkar, my BH Powertech is still setting the world on fire and stabbing people in the face. Jhexi occasionally comes out as my Mercenary, though not as much anymore. Mharius I do Implant crafting and then enjoys his retirement so to speak.
Raiding is almost nill right now and the server has been pretty damned quiet. Everyone is waiting on the next Expansion so the activities are pretty slow. Which is a bummer. I need a little action. This of course is pretty common right before a new content release. I’ve seen it in several games in the past. It’s nothing new. But I want to have fun. Hey folks, I hope everyone has a great weekend! Drop by and comment as you please. I’m always open to discussion lol.

Leveling, Experimenting and the all consuming wait for OCT early Access


Well, that was a fairly wordy title. But it speaks truth. I’ve been doing a lot of alt leveling over the last month. The sad thing is, I’ve probably murdered (deleted) at least 30 toons in the process before they ever reached Lv 30. One would think I’d just take a class and run with it. Me being me though, I really had to like the character I played, or I wouldn’t play it for long.

Star Wars The Old Republic-08-09-2015 19-44-20My last character I actually leveled is Vhulkar. Vhulkar is a hard hitting BH Power Tech that I have a blast at as far as being a DPS in the end game. It helps he just looks cool too. I brought him into Raid over the weekend and got a lot of compliments on how I designed him as far as look and feel. Beyond that, he did a solid performance with our crew in nothing but 190 blue gear. I was surprised at this, but his mobility to get in and get out during a fight made him a lot of fun. He was able to deal with some of the damage and dish it out on a regular basis. His DPS out put parsed out at about 2nd to 3rd in the raid which satisfied me as far as not being carried. Of course our lead DPSer was miles above the rest of us, but I kept a decent run during Boss fights. I gotta say, poor Mharius just isn’t as fun to run in raids anymore as a sniper. I like the mobility that a Power Tech gives at medium to close ranges. When we fought on the Ziost raid, I never had a problem maintaining decent DPS while on the move. It was exhilarating to see him in action. So, Vhulkar may become my new DPS Main for raids if he repeats the performance he displayed this last weekend. The problem with Mharius is simple, most fights require gun n’ run tactics. This is not at all the forte of a sniper. In fact, it’s the anathema of a sniper marksman. Most fights I have seen throughout the Revan expansion have heavy movement mechanics the degrade a sniper’s ability to drop that well placed shot. Sooo, Power Tech will be my new semi-ranged combat DPSer until further notice. I doubt I’ll fire (delete) Mharius simply because I like the toon over all. He just won’t be my raid focus. Perhaps I’ll give him a whirl in PvP, I dunno.

On another front, I’ve been doing some heavy effort to raise a Juggernaut Immortal (read tank). Caiden’Rho is my latest serious effort to the top bracket. I started him over the weekend and got him to LV 49 as of last night. By the end of the week he should be at 60 with all the basic necessities for getting into raids. I’ve had the full support of my Raid Leader on this one and he is guiding my progress there. I Level him with Jaesa as a companion to sort of practice my tanking spec rotations that have been suggested to me. To my surprise, he does pretty well with a few rotation tweaks that are geared for companion style battles (Heroic Moment, Unity, Force push with a follow up of Force Charge etc). They wouldn’t work well in a Boss fight, but for solo leveling they are pretty awesome additions when you have no healer. I spent a pretty fair amount of credits on Jaesa as a companion as I plan to have her as primary help once the expansion comes out. Ya, aesthetics do matter to me. I want my apprentice to look the part of a power hungry hottie! Anyways, he is my current heavy focus until 60.

This brings me to the experiments end. I re-rolled Damios (My original character on Ebon Hawk). Still a smuggler, but changed over to Scoundrel class (Ruffian) for a change. I wasn’t happy with the Gunslinger class. Again, it comes down to mobility. I don’t like staying in one place for long during a fight. So…as a republic toon he got rebooted. There are a few others I’m tinkering with, though no promise to any one of them as yet. I’ve kept those toons out of the guilds on both Imp and Pub side as I haven’t felt a concrete hell ya at this moment for them. Time will tell of course.

The Yavin Stronghold has been a side project ever since it came out. I think I have one unlock left before it’s entirely open and then I need to decide on how the decorating will go. I’ll be honest, as awesome as the stronghold looks, and it does look awesome! The way the dev’s set up the decorating hooks really was sub par in my opinion. It looked pretty mish mash with little thought or reason. Still, I want the whole thing opened up so I can make it into a special retreat for all of my characters.

Star Wars The Old Republic-07-22-2015 19-56-04These are the things I’m currently working on while waiting for the October Early release of KotFE. I am very much interested in how it will play out and it constantly leaves much to ponder on a daily basis. At the very least, I am looking forward to new adventures and stories to be had. One of the things I know is controversial but I happen to like is how the companions will be streamlined to level in ability with you, so gearing is no longer an issue. The other is being able to stick them into any roll you desire. Both of these options appeal to me in a big way. I know not every one likes it. That’s ok. For at least the class switch, all I can say is, you still have the choice to make them the original roll if you don’t want to spec them into things you don’t like or can’t see as viable. Either Way, it’s ok to me. But, I can stomach the Trooper class a helluva lot longer if that first companion would either be pure tank or pure healer.  I know, some classes just don’t seem right as a different style (Mako Tanking, or Lord Scourge Healing BWAHAHAAHAHAH) but hey play it your way at that point. The great thing is, if you don’t personally like the option, you don’t HAVE to alternate companion class focuses.

The streamlining of stats is interesting. It’s also going to really alter the way we look at crafting in general. All main stats Star Wars The Old Republic-07-22-2015 19-56-27converted to one stat. Cool, because they all do the same thing, just different names. But what about crit bonus stats or aim or accuracy or power. Are those secondary stats still going to be around? I made a lot of money off of various augment secendary stat pieces. So I have to wonder how much has been said about that. It’s a lot to ponder. At any rate, it’s still just a wee bit over a month out before I get to see these epic changes to the game structure. I’m both excited and terrified. One back lash of it all though has been that I have really been slacking on trying to level or make any sorted of crafted item. Kinda sucks, but what’s the point if these huge changes are implemented.

Well, that’s a wrap for now. Till next time, may your hyper drives never fail and may your credits overflow!

Future Wish List from BioWare


I’m sure everyone has a wish list for Bioware when it comes to SWTOR. Some are for game tweaks, others new items and places to go. I have to say that over all, the company and dev’s have done a pretty good job at giving player’s things that have been asked for. Player housing turned out to be a pretty solid introduction, modable gear was perhaps one of their best items, soon the clothing wardrobes will be released as well in the next big Xpac.

For me though , most of my wants are cosmetic in nature or immersion valued. My top three I’ll discuss today are things I hope for but aren’t going to break the game if they never come around. They are just things that I think would be really cool. As the game stands, patch day bugs aside, I really think it’s polished and gives enough for players to do in different aspects that major overhauls are pretty unnecessary. So without further adue…here are my wish I could see’s:

1: Character creation: Aging! Look we already got youth in here, and to a degree with complexion additions SOME rugged looks. But, when I see that the NPC quest givers can be aged, I have to ask myself why not us? I know the teen kids don’t want to run around looking like old folks, but it would be cool to have the wizened Jedi Master or the hardened Veteran Officer/NCO that looks like age and care have worn on them. Still Heroic, but it makes things a little more immersive. It really wouldn’t be much harder than the hair style skins they come up with (of which about 30% ..all being new ones are pretty hokey in my opinion). See for me, I’d like to take a toon, start him/her young and then let age take over. SWTOR take place over a period of at least 10 years. Believe me, 10 years can age a person ALOT during high operational tempos. So, keep the young look/middle age look, add in a 40ish look..some wrinkles but not too many and then the wizened elder look with plenty of care worn wrinkles.

2: Housing: I like what they did with player houses and the associated unlocks. The decorating hook method is simple enough once you figure out the layouts of the hooks. I understand that Bioware had to keep the decorations fairly static in nature (although I miss EQ2’s ability to literally transform an entire house into something completely different through the use of different items), so the system is simple and workable. I really thought Nar Shadaa and Tatooine were marvelous pieces. I want to see Yavin, or Makeb. Cool scenery with a different architectural focus. Granted, my Smuggler Damios primarily lives out of his starship, but it would be nice to see some new innovative scenery and new decorations/furniture to match the area and culture.

3: Starship decorations: I know, this seems a bit strange, but really it’s not. you can already add a couple of things such as a GTN and mail, why not allow for additional decorations here? I would like to see my cargo bay filled with different crates and rare treasures that I’m trying to either trade as a merchant or smuggle into places for the highest black market value. Trophies would be cool too! Finished that bad ass OP that took you numerous tries to complete? Get a trophy reward symbolic of it’s accomplish to drop on your desk or a shelf. Maybe instead of having static furniture, allow the owner of the ship to customize the furnishings etc within it. Now you can personalize that ship you spend so much time in bouncing around the galaxy. Now when you have a small group of 4 it’s worth it to travel from one location to another as a group. It would be some awesome RP opportunities fo those who enjoy RP instead of the same old stale Fleet cantina or “XYZ” cantina on any given world. Just an idea of course.

So these are my top 3 wish list pieces. The state of the game is solid and has improved significantly since it’s opening days a few years ago. The Dev’s do their best to work what bugs they can and the universe is just plain fun to play in. I would love to hear from other readers as to their perspective on what they would most want to see and why. Top three lists for 2015..GO! Till next time, may your hyperdrives never burn out and may your credits be over flowing.